You know what pisses me off? When people call a work ablest because it contains a disabled character. Like, what, should we pretend people with disabilities don’t exist? Sorry if their existence offends you, but these people deserve representation. Just because a work contains a character with autism or down syndrome or a lazy eye doesn’t mean the work is ablest. It is all about how that character is shown. If they are a fully realized human being, with characteristics beyond a label, then it isn’t ablest.
Eeyore is just one of those characters that you wanna scoop up and hug forever.
One awesome thing about Eeyore is that even though he is basically clinically depressed, he still gets invited to participate in adventures and shenanigans with all of his friends. And they never expect him to pretend to feel happy, they just love him anyway, and they never leave him behind or ask him to change.
Eeyore, along with characters like Grumpy Bear and Oscar the Grouch, get the short end of the stick in children’s shows. They are the butt of jokes and on the receiving end of physically painful gags. I believe the intent is to show little children how having a bad attitude means bad things will happen to you. Like a lot of the simplified life-lessons in children’s shows, they kind of miss the point, though. Yes, sometimes bad things happen to Eeyore because his own apathy prevents him from taking action and changing his circumstances, but more often than not, it’s like the writers are justifying his unhappiness. I think it was Chris Rock who pointed out that Oscar lives in a fucking garbage can, can you blame him for being grumpy? And all this shit happens to Eeyore, and the kids are supposed to laugh because he deserves it for being a big old grumpy face, but come on!
I think it’s important to show kids that it is okay to be sad. We shouldn’t repress negative emotions. And someone being depressed shouldn’t karmically mark them and make it okay for bad things to happen to them.
Because I’m desperate, and this is what desperate people do. My roommate has come up short on her rent payment, and if I don’t manage to get $208 by tomorrow, Collin and I(and Elena) could lose our apartment.
Please, please, please donate here if you can, if 1/5 of my…
Q:I am somewhere between sex repulsed and sex indifferent. I'm very comfortable with talking and joking and writing about it, but I absolutely do not want to have it, and I can't be in a relationship with a sexual person because I wouldn't be able to have sex for them. I hate it. It's a strange middle ground.
Thank you for your answer!
Question for my aces out there
Is sex something you don’t care about either way, or is it something that you absolutely can’t stand? Like, if you fell in love with a non-asexual person, would you consider having sex occasionally just to be considerate and help the relationship work, or would it be too unpleasant for you?
I considered not answering because that wording was horribly upsetting for me, considering I am in a relationship with an allosexual individual and I feel enough guilt as is (never from her though).
"just to be considerate" and "help the relationship work" kind of freaked me out so I wasn’t sure about answering at all but the answer is no.
No, I would not, the idea makes me physically ill and if pushed to think about it too much, I also start to panic and hyperventilate and it can last a really long time.
Sorry, I think I sound hostile, but I’m not really, just kind of freaked.
But yeah, sex repulsed and non-libidoid here. I’m lucky to have a wonderful partner who is very understanding and who can go without sex.
I am sorry if I upset you, but I will have you know that I rephrased this question several times trying to find the best way to put it. Just goes to show you can’t open your mouth without hurting somebody.
Q:Ps, I feel like it should be mentioned that "occasional sex" isn't what makes the relationship work.
Very true, but I’m sure it could be very hard for a person with a healthy sex drive to go without sex. Heck, I know people in heterosexual relationship who have that problem when one person wants sex more than the other person. One partner is always feeling rejected and undesired and the other is always feeling pressured.
Q:Hello. I'm an ace and as a non-sex repulsed asexual sometimes I do have sex with my partner. It's something I don't personally need but will do for them sometimes as long as I don't feel pushed into it.
Good psychological games masterpost?
No One Has To Die: Talking will spoil it from the start. Amazing concept and brilliant ending. Takes about 20 minutes to complete, browser game.
Off: You’ve probably already seen bits all over tumblr from this (as well as bits, if you know what I mean ;]); French game that starts with a strange man “purifying” ghosts from a world with weird rules and elements; quickly becomes a twisted, confusing ride. At least worth a play, and you should probably check out an LP afterwards (I sure did). Takes a few hours.
The Grey Rainbow: Don’t be thrown by the art - this game may start off in a fairly usual RPG manner, but the story, though short, will draw you in and may even make you cry. Make sure to check all flavor text. Takes about an hour.
The Color Tuesday RPG (TCT): Starts off with kids randomly chosen to save the world/town/whatever, like many RPGs, but actually takes a look at the burden placed on the protagonists. Interesting if sometimes frustrating combat system, a compelling story, and an almost laughable but actually rather tragic spin on the weird rules of many RPG worlds. Beautiful in every sense and left me wanting more. Takes a few hours - LOTS OF FLASHING, epileptics take care! Make sure to play with the sound on.
Bastion: If you haven’t played this yet, I’m already judging you. But seriously, it’s an incredibly beautiful and heart-wrenching game with wonderful sound, graphics, and story. Most definitely play with the sound on, and buy the damn soundtrack. The only non-free game on this list, but well worth it. Takes a few hours, very streamlined story.
EDIT: Feel free to add your own!
Coma: To be honest I’m not 100% sure it fits with the rest of the list as it’s been ages since I played it, but it’s a beautiful game with an amazing atmosphere and everyone should play it at least once. Won’t take very long at all!
Loved: A really short game, but it has a lot of replay value in my opinion.
I love psychological games, especially the ones that spur discussions due to their ambiguous nature and the ones with gameplay that reflects the game’s message. Looking up other people’s interpretations to those games is always the most rewarding thing.
Don’t Look Back: A short browser platformer that’s a modern interpretation of the Greek myth of Orpheus and Eurydice. Depending on interpretation, the ending can be regarded as either positive or negative, just as many other games on this list.
Braid: Just like Bastion, it isn’t free, and while I haven’t been able to finish it yet, it most certainly meets the criteria mentioned above.
Edit: I realize Don’t Look Back might not actually be fun to play though; I added it mainly for all the interesting interpretations that are made of the ending.
Since there are a lot of people reblogging this… Adding:
Thomas Was Alone: It’s a puzzle platformer with short levels where every character is a polygon shape, each with their own distinct colour, personality, issues (inner battles) and unique abilities that accompany their distinct shape. Though they may not be fond of each other at first, be it because they feel inferior or superior, ultimately, they need to work together to overcome the obstacles in each level. Its minimalistic design coupled with the development of the polygons and their relationships make the game a thoroughly enjoyable experience.
Little Inferno: From the makers of World of Goo, as you might be able to tell from the design! You sit in front of a fireplace and burn toys to keep the fire alive, continuously gaining money to buy more toys to burn. The extremely appealing visuals and effects compel you to keep burning toys (more toys are unlocked from a shopping catalogue as you purchase them, and simultaneously burning toys that are part of special themed combos gets you additional rewards) - until you suddenly realize… (whisper whisper)
Both games are aren’t free, but they’re occasionally on sale (as part of Steam or Humble Bundle sales).
I’m going to add some as well, since there’s been a lot of very interesting games exploring very meta and psychological aspects of video games recently.
Papers Please: I cannot recommend this game enough. If you want a game truly about moral choice, look no further than this game. There is no binary moral choice here, no moral choice indicator, nothing video gamey about the moral choice here. Instead, it merely asks questions and lets you answer them according to your own morals. I have learned things about myself from this game. Not to mention, it does not sacrifice engagement for moral choice or narrative. Unlike Cart life, which is the closest comparison I can make, this game is not a slog through the mud.The design is tight, fast-paced, intense, stressful, and somehow fun all at one time.
Spec Ops: The Line: While this game is a bit on the expensive side, (about a 6 hour game for $30) There has been a book written and published analyzing this game. That in itself should tell you how important this game is. It is all about the modern shooter and everything wrong with it, told not only through the narrative, but through EVERYTHING. The presentation, gameplay, and narrative. This game is incredibly psychological and makes you feel like a horrible person despite the fact that the game never really gives you a choice. I can’t say much else without spoiling it, but get this game. Get this game.It was the most important game of 2012.
Antichamber: Let’s move away from the ‘games that make you feel like a horrible person’ into a psychological game that is more interested in fucking your mind and defying all your pre-built conceptions and everything you’ve ever learned playing video games. Think Portal in an Escher like maze, no game has made me gasp in pure surprise and delight as this game has. If you are into design, it is a must-play because of all the systems at work and how this game can surprise you without being RANDOM. This game has a logic, it’s just not a logic that we are used to.
I FUCKING LOVE ARTHOUSE GAMES!
Please consider these, as well:
Every Day the Same Dream: A game that explores the hollowness of the modern working lifestyle. It makes you consider why you go through the same repetitive actions every day, and makes you stop and appreciate the smaller moments.
Game, game, game and again game: Sheer absurdity bordering on dadaism. It is probably one of the weirdest things you will experience.
Galatea: A game about artificial intelligence and conversation structure, bordering on the meta considering the format of the game. It is simple in presentation, but rich in complexity.
Dinner Date: A stream-of-consciousness game. Light on gameplay, focusing more on immersion.
The Path: A modern take on the story of little Red Riding Hood. It uses the fairy tale as a metaphor to examine growing up and the loss of innocence. Note: if you take the easy interpretation of rape, you will miss out on the richer themes. Yes, rape is definitely a possibility, but there is a lot more to each of the girl’s story than just deflowering.